Live commerce marketplace

What is Whatnot?

Livestream shopping marketplace for collectibles, fashion, sneakers, sports cards, and specialty commerce.

Category
Live commerce marketplace
Headquarters
Los Angeles, CA
Founded
2019
Employees
~800
Total funding
~$800M+ disclosed
Valuation
$11.5B (2025)

What is Whatnot?

Whatnot is a livestream shopping marketplace where sellers host real-time auctions and buyers purchase collectibles, cards, fashion, sneakers, and specialty goods.

Whatnot combines video streaming, marketplace listings, bidding, chat, payments, shipping, and seller tools in one app. Its strongest categories began in collectibles such as trading cards, sports cards, comics, sneakers, and toys, then expanded into fashion, beauty, electronics, and food.

The company reported multibillion-dollar gross merchandise volume and rapid account growth in 2025, becoming one of the clearest Western examples of live commerce at scale. Its marketplace is community-driven: sellers build audiences, buyers participate in shows, and Whatnot monetizes marketplace transactions.

What does Whatnot offer?

Whatnot offers live auctions, seller storefronts, payments, shipping labels, buyer protection, category discovery, rewards, and creator commerce tools.

  • Live auctions· Marketplace
  • Seller shows· Creator commerce
  • Payments· Marketplace infrastructure
  • Shipping labels· Fulfillment
  • Buyer protection· Trust and safety
  • Rewards· Retention
  • Category discovery· Shopping

How does Whatnot make money?

Whatnot makes money from marketplace seller fees, payment processing, promoted commerce, and category growth products.

Whatnot's published seller fee model has included a marketplace commission on sales and a payment processing fee, commonly described as 8% commission plus 2.9% and $0.30 payment processing in U.S. seller materials. Sellers also pay shipping-related costs depending on category, carrier, and promotion setup.

Growth comes from more live shows, higher buyer frequency, larger categories, and successful sellers bringing loyal audiences onto the platform. Whatnot's economics improve when viewers become repeat buyers and sellers use the platform as a primary channel rather than an occasional auction tool.

Who leads Whatnot?

Whatnot is led by co-founder and CEO Grant LaFontaine with co-founder Logan Head and executives across marketplace, product, engineering, trust, and operations.

  • Grant LaFontaineCo-founder and CEOCo-founder - since 2019Leads company strategy and live-commerce marketplace growth.
  • Logan HeadCo-founder and CTOCo-founder - since 2019Leads technical platform and marketplace infrastructure.
  • Ryan TroyChief Operating OfficerExecutive leadershipOversees operations as the marketplace scales categories and geography.
  • Daniel FisherChief Product OfficerExecutive leadershipLeads product experience for buyers, sellers, and live shows.

How do you contact Whatnot's leadership?

Whatnot publishes help and company contact channels, but verified executive inboxes are not public. Executive addresses below are format-following only.

Email formatfirst.last@whatnot.com (format-following; verify before use)

How much funding has Whatnot raised?

Whatnot has raised more than $800 million in disclosed funding and was valued at $11.5 billion in an October 2025 Series F.

Whatnot's major rounds include early seed and Series A funding after its 2019 founding; a $50 million Series B in 2021; a $150 million Series C in 2021; a $260 million Series D in 2022 at a reported $3.7 billion valuation; and a $265 million Series E in January 2025 at nearly $5 billion.

In October 2025, Whatnot raised a $225 million Series F co-led by DST Global and CapitalG at an $11.5 billion valuation, with participation from investors including Greycroft, Andreessen Horowitz, and Sequoia. The round reflected investor belief that live shopping could become a large Western commerce format rather than a niche collectibles behavior.

How did Whatnot get here?

Whatnot grew from collectibles authentication into a broad live-shopping marketplace.

  1. 2019FoundedGrant LaFontaine and Logan Head founded Whatnot.
  2. 2021Collectibles breakoutRaised Series B and C capital as live card and collectibles shows grew.
  3. 2022Series DRaised $260M at a reported $3.7B valuation.
  4. Jan 2025Series ERaised $265M at nearly $5B.
  5. Oct 2025Series FRaised $225M at an $11.5B valuation.
  6. 2026Category expansionExpanded further beyond collectibles into categories such as food and everyday commerce.

Who are Whatnot's competitors?

Whatnot competes with live shopping apps, marketplace platforms, social commerce, and category-specific auction sites.

  • eBayBroad resale and auction marketplace with deeper horizontal supply.
  • TikTok ShopSocial-commerce platform with massive audience distribution and creator shopping.
  • PoshmarkFashion resale marketplace with social seller dynamics but less live-first behavior.
  • StockXMarketplace for sneakers, collectibles, and streetwear with authentication emphasis.
  • Fanatics LiveSports-card and collectibles live shopping backed by Fanatics' category footprint.

Whatnot — frequently asked questions

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