Figma

What tech stack does Figma use?

Figma is famous for a tech stack that looks more like a game engine than a web app: its editor core is written in C++, compiled to WebAssembly, and renders to a canvas via WebGL/WebGPU, while the surrounding UI is React and TypeScript and the real-time multiplayer runs on a Rust server. The detail below is drawn from Figma's own engineering blog and public talks, so it is well-documented rather than merely detected.

Editor core
C++
Runtime
WebAssembly
Rendering
WebGL / WebGPU
UI
React · TypeScript
Multiplayer
Rust
Transport
WebSockets

Detected technologies

What Figma builds with, grouped by layer (from Figma's engineering blog and public talks).

  • C++· Editor core
  • WebAssembly· Runtime
  • WebGL· Rendering
  • WebGPU· Rendering
  • React· UI
  • TypeScript· UI
  • Rust· Multiplayer
  • WebSockets· Realtime
  • AWS· Infrastructure

Sources:Figma Engineering — Rust in production

How is Figma's editor built?

Figma's editor is a C++ codebase compiled to WebAssembly that draws the canvas with a custom renderer via WebGL (moving toward WebGPU) — an approach far closer to a game engine than a typical web app. Moving the engine to WebAssembly cut end-to-end load time by roughly 3× regardless of document size, and the C++/WASM core is what lets Figma manipulate large, complex design files smoothly in a browser tab where a conventional DOM-based app would struggle.

What does Figma use for its UI and multiplayer?

Around the C++ engine, Figma's user interface — panels, menus, and chrome — is built in React and TypeScript, connected to the core through a bindings layer. Real-time collaboration runs on a dedicated multiplayer server that Figma originally wrote in TypeScript and later rewrote in Rust for performance and stability, propagating edits and resolving conflicts over WebSockets so many people can edit the same file at once.

What Figma's stack means if you sell to them

Figma's stack signals an exceptionally deep, opinionated engineering culture that builds core technology in-house — C++, WASM, custom rendering, and a hand-rolled Rust multiplayer service. Vendors selling infrastructure, observability, build tooling, or developer platforms can map to that footprint, but pitches that amount to replacing core engineering choices will face a high bar. Integration and augmentation land better than displacement; confirm specifics during discovery, since the public stack focuses on the editor rather than internal GTM tooling.

As of June 2026.Sources:Figma Engineering — Rust in productionFigma Engineering — inspiration from gaming

Figma — frequently asked questions

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