Electronic Arts

Who are Electronic Arts's decision-makers?

Electronic Arts's visible decision-makers include Andrew Wilson (Chairman and Chief Executive Officer), Stuart Canfield (Chief Financial Officer), Laura Miele (President, EA Entertainment, Technology & Central Development). Enterprise purchases usually combine executive sponsorship with finance, technology, procurement, legal, security, and business-unit approval.

CEO
Andrew Wilson
CTO/key exec
Laura Miele
Founded
1982
Employees
About 13,000
HQ
Redwood City, CA
Notable
Live services are the majority of revenue
  • Andrew WilsonChairman and Chief Executive OfficerCEO since 2013Leads EA strategy across sports, live services, and owned IP.
  • Stuart CanfieldChief Financial OfficerCFO since 2023Leads finance, capital allocation, and investor relations.
  • Laura MielePresident, EA Entertainment, Technology & Central DevelopmentSenior executiveOversees major game development, technology, and entertainment studios.
  • Cam WeberPresident, EA SportsSenior executiveLeads EA Sports portfolio and league/licensor relationships.

Who leads Electronic Arts?

Andrew Wilson serves as Chairman and Chief Executive Officer; Stuart Canfield serves as Chief Financial Officer; Laura Miele serves as President, EA Entertainment, Technology & Central Development; Cam Weber serves as President, EA Sports. The leadership team reflects a public company where product, technology, finance, content, commercial, and operating leaders all shape large vendor decisions.

Who actually makes buying decisions at Electronic Arts?

Strategic purchases usually need an executive sponsor from the business unit that owns the outcome, a technical owner who validates architecture and security, finance and procurement teams that validate economics, and legal/privacy teams that review contract and data risk.

For Electronic Arts, likely budget owners sit around technology, data, marketing, finance, operations, product, content, and corporate procurement.

How is Electronic Arts organized as it scales?

Electronic Arts is organized around major brands, platforms, regions, customer segments, or product lines: EA Sports FC, Madden NFL, College Football, The Sims, Battlefield, Apex Legends, Need for Speed, EA Play, and mobile games. That means field strategy should identify the right business unit first, then map corporate security, finance, procurement, and enterprise architecture as required approvers.

As of June 2026.Sources:Electronic Arts leadershipEA FY2026 resultsEA investor relations

Electronic Arts — frequently asked questions

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